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User automation for professional web-applications on Lua Alexander Gladysh, at Lua in Moscow Meetup, 2016
Complex professional applications migrate to web from desktop. Usually we need to give end users ways of automation like "macros". Talk covers using of Lua as macro language in professional web-application.
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Ad-hoc big data analysis with Lua and LuaJIT Alexander Gladysh, at Lua Workshop, 2015
In this talk I will share a few handy tricks on how to quickly process and run preliminary analysis on large datasets with nothing more than LuaJIT and some shell magic.
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Experience of game prototyping with MOAI: from low-level to framework Dmitry Potapov, at Lua Workshop, 2015
My reasons for choosing MOAI. Benefits of engine. Problems. Conclusion: Is the game worth the candle?
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Lua Workshop 2014 Q&A session Alexander Gladysh as moderator Lua Workshop, 2014
Discussion on present-day issues and ways of development Lua language and community.
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Interview with Hisham Muhammad Alexander Gladysh as interviewer, Lua Workshop, 2014
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Interview with the Lua Workshop Organizers Alexander Gladysh as interviewee, Lua Workshop, 2014
Talk on Lua Workshop organization, reason of participation, interests and plans on Lua-community development.
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A visual DSL toolkit in Lua: past, present and future Alexander Gladysh, a Lua Workshop talk, 2013
Development of visual editors for subject-oriented languages on Lua.
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Q&A session / open discussion with the participation of Alexander Gladysh, Lua Workshop, 2013
A talk about the current situation and ways of development of the Lua community.
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Using LuaJIT in mid-load web-projects Alexander Gladysh, a RIT talk, 2013
How and why should mid-load web-projects be written in Lua?
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Visual business-logic editors for online games: objectives, design, examples Dmitry Potapov, a KRI talk, 2012
Discovering goals and objectives of editor’s regular users (game designer, programmer, marketing specialist, manager etc.). The editor’s role in game development and operation. Description of typical data and its presentation. Editor’s architecture. Non-standard labor-consuming components.
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Declarative Internal DSLs in Lua: a game-changing experience Alexander Gladysh, a Lua Workshop talk, 2011
Our experience in using declarative internal DSLs in Lua. Its advantages and optimal solutions.
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Creating visual editors for business logic for non-programmers in Lua and JavaScript Alexander Gladysh, a Marigincon talk, 2011
Advantages of working with business logiс in visual editors. Examples, company’s experience and our know-how’s.
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Lua scripting language Alexander Gladysh/a>, a Marigincon talk, 2010
Advantages of using scripting languages. Means of implementation, integration, speed and features.
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What’s expected in Lua 5.2? Alexander Gladysh, habrahabr, 2010
A discussion about expectations and possible changes to the language; prospects of the current code.
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Lua declarative programming basics Alexander Gladysh, habrahabr, 2009
The article describes declarative programming features of the Lua programming language.
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Type-control for function arguments in Lua Alexander Gladysh, habrahabr, 2009
An approach to type-control for Lua.
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External dependencies in Git: submodule или subtree? Alexander Gladysh, habrahabr, 2009
Dealing with external dependencies in Git in enterprise software development.